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AI Insights · Timothy · January 2023

Top 5 Gacha Games on iOS in Netherlands Q4 2022

In Q4 2022, the top 5 Gacha games on iOS in the Netherlands showcased varied trends in weekly downloads, revenue, and active users, providing insights into their performance.

Top 5 Gacha Games on iOS in Netherlands Q4 2022

In the fourth quarter of 2022, the top 5 Gacha games on iOS in the Netherlands demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at their metrics:

X-HERO saw significant fluctuations in weekly downloads, starting strong in early October with 15.3K downloads and peaking at 19.7K in mid-October. However, downloads dropped sharply towards the end of the quarter, reaching as low as 1.7K in late December. Weekly revenue for the game showed a steady increase, peaking at approximately $15.3K in mid-December. Active users also experienced a peak in late October at around 43K but declined to roughly 19K by the end of December.

Head Ball 2 - Soccer Game maintained a consistent weekly download rate with a peak of 3.6K in late November. Revenue was relatively stable, with minor fluctuations, peaking at about $938 in late November. Active users increased steadily, reaching approximately 19.7K in mid-December before declining slightly to 17.3K by the end of the quarter.

Top War: Battle Game experienced a gradual increase in weekly downloads, culminating in a peak of 9.4K in the last week of December. Weekly revenue also showed an upward trend, peaking at approximately $14K in mid-December. The game’s active users saw a significant increase towards the end of the quarter, reaching nearly 28.4K in the last week of December.

8 Ball Pool™ maintained a steady download rate throughout the quarter, with a peak of 3.5K in late December. Revenue trends were relatively stable, with a notable peak of around $8.1K in the final week of December. Active users showed a slight increase, peaking at approximately 136.2K in mid-December before slightly declining to 129.9K by the end of the quarter.

Mario Kart Tour experienced varied weekly downloads, peaking at 5.9K in late September before declining to around 1.2K in mid-December and then rising again to 2.8K in the last week of December. Revenue showed a peak of approximately $7.8K in the final week of December. Active users saw an overall increase, peaking at about 30.2K in mid-December before slightly decreasing to 29.9K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023